Le clan Bomu : Différence entre versions

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==Technique==
 
==Technique==
  
VENGEANCE, MODIFIED YV-260 FREIGHTER
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VENGEANCE, MODIFIED YV-260 FREIGHTER<br />
Silhouette 4 / Speed 4 / Handling -1
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Silhouette 4 / Speed 4 / Handling -1<br />
Armor 4 / Hull Threshold 30 / Strain Threshold 16 / Defence 2 - - 2
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Armor 4 / Hull Threshold 30 / Strain Threshold 16 / Defence 2 - - 2<br />
Hull Type/Class: Freighter/YV-260
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Hull Type/Class: Freighter/YV-260<br />
Manufacturer: Corellian Engineering Corporation
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Manufacturer: Corellian Engineering Corporation<br />
Hyperdrive: Primary: Class 1, Backup: Class 8
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Hyperdrive: Primary: Class 1, Backup: Class 8<br />
Navicomputer: Yes
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Navicomputer: Yes<br />
Sensor Range: Medium
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Sensor Range: Medium<br />
Ship’s Complement: One pilot, one copilot, two gunners
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Ship’s Complement: One pilot, one copilot, two gunners<br />
Encumbrance Capacity: 80
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Encumbrance Capacity: 80<br />
Passenger Capacity: 28
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Passenger Capacity: 28<br />
Consumables: One month
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Consumables: One month<br />
Weapons:  
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Weapons: <br />
2 Blaster Cannon (Heavy) (Fire Arc: Forward; Damage 5; Critical Hit 4; Range [Close]).
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2 Blaster Cannon (Heavy) (Fire Arc: Forward; Damage 5; Critical Hit 4; Range [Close]).<br />
2 Linked light Ion Cannon (Fire Arc: Turret; Damage 5; Critical Hit 4; Range [Close]; Ion, Linked 1).
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2 Linked light Ion Cannon (Fire Arc: Turret; Damage 5; Critical Hit 4; Range [Close]; Ion, Linked 1).<br />
 
Light tractor Beam (Fire Arc: Turret; Damage -; Critical Hit - ; Range [Close]; Tractor 2).
 
Light tractor Beam (Fire Arc: Turret; Damage -; Critical Hit - ; Range [Close]; Tractor 2).
  
HEEDERON BOMU, RODIAN PILOT [RIVAL]
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'''HEEDRON BOMU, RODIAN PILOT [RIVAL]'''<br />
Brawn 1 / Agility 2 / Intellect 3 / Cunning 3 / Willpower 2 / Presence 2
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Brawn 1 / Agility 2 / Intellect 3 / Cunning 3 / Willpower 2 / Presence 2<br />
Soak Value 2 / Wound Threshold 11 / Defense 0
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Soak Value 2 / Wound Threshold 11 / Defense 0<br />
Skills: Astrogation 3, Cool 1, Gunnery 2, Ranged (Light) 1, Perception 5, Piloting (Planetary) 3, Piloting (Space) 3, Survival 2.
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Skills: Astrogation 3, Cool 1, Gunnery 2, Ranged (Light) 1, Perception 5, Piloting (Planetary) 3, Piloting (Space) 3, Survival 2.<br />
Talents: None.
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Talents: None.<br />
Abilities: None.
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Abilities: None.<br />
 
Equipment: Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting), comlink.
 
Equipment: Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting), comlink.
  
ORMANN BOMU, RODIAN SOLDIER [RIVAL]
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'''ORMANN BOMU, RODIAN SOLDIER [RIVAL]'''<br />
Brawn 4 / Agility 4 / Intellect 2 / Cunning 3 / Willpower 2 / Presence 3
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Brawn 4 / Agility 4 / Intellect 2 / Cunning 3 / Willpower 2 / Presence 3<br />
Soak Value 5 / Wound Threshold 20 / Strain Threshold 12 / Defense 1
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Soak Value 5 / Wound Threshold 20 / Strain Threshold 12 / Defense 1<br />
Skills: Coercion 3, Cool 3, Coordination 2, Deception 3, Gunnery 2, Leadership 2, Ranged (Heavy) 3, Melee 4, Resilience 2, Skulduggery 3.
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Skills: Coercion 3, Cool 3, Coordination 2, Deception 3, Gunnery 2, Leadership 2, Ranged (Heavy) 3, Melee 4, Resilience 2, Skulduggery 3.<br />
Talents: Adversary 2 (upgrade difficulty of all combat checks against this target twice),  
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Talents: Adversary 2 (upgrade difficulty of all combat checks against this target twice), <br />
Feral Strength 2 ( + 2 damage on all Brawl and Melee attacks),  
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Feral Strength 2 ( + 2 damage on all Brawl and Melee attacks), <br />
Knockdown (may spend 􀀗 to knock target prone with successful melee attack)
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Knockdown (may spend 􀀗 to knock target prone with successful melee attack)<br />
Abilities: Pirate Leader (may spend a maneuver giving orders to other pirate allies in medium range, granting them D on their next check)
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Abilities: Pirate Leader (may spend a maneuver giving orders to other pirate allies in medium range, granting them D on their next check)<br />
 
Equipment: Heavy blaster rifle (Ranged [Heavy]; Damage 10; Critical 3; Range [Long]; Autofire, Cumbersome 3), vibro-axe (Melee; Damage 9; Critical 2; Range [Engaged); Pierce 2, Sunder, Vicious 3), armored clothing (+1 soak, +1 defense) .
 
Equipment: Heavy blaster rifle (Ranged [Heavy]; Damage 10; Critical 3; Range [Long]; Autofire, Cumbersome 3), vibro-axe (Melee; Damage 9; Critical 2; Range [Engaged); Pierce 2, Sunder, Vicious 3), armored clothing (+1 soak, +1 defense) .
 
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'''
RODIAN SPICE PIRATES [MINION] (5)
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RODIAN SPICE PIRATES [MINION] (5)'''<br />
Brawn 2 / Agility 3 / Intellect 1 / Cunning 2 / Willpower 1 / Presence 2
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Brawn 2 / Agility 3 / Intellect 1 / Cunning 2 / Willpower 1 / Presence 2<br />
Soak Value 4 / Wound Threshold 5 / Defense 0
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Soak Value 4 / Wound Threshold 5 / Defense 0<br />
Skills (groups only): Cool, Ranged (Heavy) or Ranged (Light).
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Skills (groups only): Cool, Ranged (Heavy) or Ranged (Light).<br />
Talents: None.
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Talents: None.<br />
Abilities: None.
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Abilities: None.<br />
 
Equipment: Heavy blaster pistol (Ranged [Light]; Damage 7; Critical 3; Range [Medium]; Stun setting), vibroknife (Melee; Damage 3; Critical 2; Range [Engaged]; Pierce 2, Vicious 1), padded armor (+ 2 soak).
 
Equipment: Heavy blaster pistol (Ranged [Light]; Damage 7; Critical 3; Range [Medium]; Stun setting), vibroknife (Melee; Damage 3; Critical 2; Range [Engaged]; Pierce 2, Vicious 1), padded armor (+ 2 soak).
  
HUMAN SPICE PIRATES [MINION] (5)
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'''HUMAN SPICE PIRATES [MINION] (5)'''<br />
Brawn 2 / Agility 3 / Intellect 1 / Cunning 2 / Willpower 1 / Presence 2
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Brawn 2 / Agility 3 / Intellect 1 / Cunning 2 / Willpower 1 / Presence 2<br />
Soak Value 4 / Wound Threshold 5 / Defense 0
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Soak Value 4 / Wound Threshold 5 / Defense 0<br />
Skills (groups only): Cool, Ranged (Heavy) or Ranged (Light).
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Skills (groups only): Cool, Ranged (Heavy) or Ranged (Light).<br />
Talents: None.
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Talents: None.<br />
Abilities: None.
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Abilities: None.<br />
 
Equipment: Heavy blaster pistol (Ranged [Light]; Damage 7; Critical 3; Range [Medium]; Stun setting), vibroknife (Melee; Damage 3; Critical 2; Range [Engaged]; Pierce 2, Vicious 1), padded armor (+ 2 soak).
 
Equipment: Heavy blaster pistol (Ranged [Light]; Damage 7; Critical 3; Range [Medium]; Stun setting), vibroknife (Melee; Damage 3; Critical 2; Range [Engaged]; Pierce 2, Vicious 1), padded armor (+ 2 soak).

Version du 13 janvier 2017 à 23:59

Le clan Bomu est un clan de mercenaires rodiens qui ne dédaignent pas la piraterie entre deux opérations pour leurs employeurs principaux, les Hutts Anjiliac - et notamment Zonnos le Hutt.

La hache Bomu

Yt-1200.gif

Ce cargo YT-1200 est enregistré au nom d'Elan Bomu, mais Zonnos le Hutt le dissimule depuis trois ans dans un hangar de sa tour, sur Nar Shaddaa. Le clan le croit perdu... ce qui va changer lorsque nos héros le récupèrent en échange de la navette lambda du BSI. Zonnos n'a évidemment pas pris la peine de changer l'immatriculation du cargo corellien, et se contrefiche des éventuelles conséquences pour les PJs.
Lorsqu'ils ont quitté Nar Shaddaa pour Cholganna, leur transpondeur a été lu et identifié au nom d'Elan Bomu. Cette information pourrait remonter au clan ? Ou quelqu'un pourrait la leur donner pour nuire aux PJs ou à Zonnos. Vago le Hutt a modifié l'enregistrement du Hunter en scellant son accord avec les PJs. Qui sait ce qu'il fera de cette information ?

Développer l'histoire de la Hache Bomu ?

Le Vengeance

Ship transport yv260.jpg

Le Vengeance est un cargo léger corellien modifié de type YV-260.

Source : TF p. 25-26 ; 125

Technique

VENGEANCE, MODIFIED YV-260 FREIGHTER
Silhouette 4 / Speed 4 / Handling -1
Armor 4 / Hull Threshold 30 / Strain Threshold 16 / Defence 2 - - 2
Hull Type/Class: Freighter/YV-260
Manufacturer: Corellian Engineering Corporation
Hyperdrive: Primary: Class 1, Backup: Class 8
Navicomputer: Yes
Sensor Range: Medium
Ship’s Complement: One pilot, one copilot, two gunners
Encumbrance Capacity: 80
Passenger Capacity: 28
Consumables: One month
Weapons:
2 Blaster Cannon (Heavy) (Fire Arc: Forward; Damage 5; Critical Hit 4; Range [Close]).
2 Linked light Ion Cannon (Fire Arc: Turret; Damage 5; Critical Hit 4; Range [Close]; Ion, Linked 1).
Light tractor Beam (Fire Arc: Turret; Damage -; Critical Hit - ; Range [Close]; Tractor 2).

HEEDRON BOMU, RODIAN PILOT [RIVAL]
Brawn 1 / Agility 2 / Intellect 3 / Cunning 3 / Willpower 2 / Presence 2
Soak Value 2 / Wound Threshold 11 / Defense 0
Skills: Astrogation 3, Cool 1, Gunnery 2, Ranged (Light) 1, Perception 5, Piloting (Planetary) 3, Piloting (Space) 3, Survival 2.
Talents: None.
Abilities: None.
Equipment: Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting), comlink.

ORMANN BOMU, RODIAN SOLDIER [RIVAL]
Brawn 4 / Agility 4 / Intellect 2 / Cunning 3 / Willpower 2 / Presence 3
Soak Value 5 / Wound Threshold 20 / Strain Threshold 12 / Defense 1
Skills: Coercion 3, Cool 3, Coordination 2, Deception 3, Gunnery 2, Leadership 2, Ranged (Heavy) 3, Melee 4, Resilience 2, Skulduggery 3.
Talents: Adversary 2 (upgrade difficulty of all combat checks against this target twice),
Feral Strength 2 ( + 2 damage on all Brawl and Melee attacks),
Knockdown (may spend 􀀗 to knock target prone with successful melee attack)
Abilities: Pirate Leader (may spend a maneuver giving orders to other pirate allies in medium range, granting them D on their next check)
Equipment: Heavy blaster rifle (Ranged [Heavy]; Damage 10; Critical 3; Range [Long]; Autofire, Cumbersome 3), vibro-axe (Melee; Damage 9; Critical 2; Range [Engaged); Pierce 2, Sunder, Vicious 3), armored clothing (+1 soak, +1 defense) . RODIAN SPICE PIRATES [MINION] (5)
Brawn 2 / Agility 3 / Intellect 1 / Cunning 2 / Willpower 1 / Presence 2
Soak Value 4 / Wound Threshold 5 / Defense 0
Skills (groups only): Cool, Ranged (Heavy) or Ranged (Light).
Talents: None.
Abilities: None.
Equipment: Heavy blaster pistol (Ranged [Light]; Damage 7; Critical 3; Range [Medium]; Stun setting), vibroknife (Melee; Damage 3; Critical 2; Range [Engaged]; Pierce 2, Vicious 1), padded armor (+ 2 soak).

HUMAN SPICE PIRATES [MINION] (5)
Brawn 2 / Agility 3 / Intellect 1 / Cunning 2 / Willpower 1 / Presence 2
Soak Value 4 / Wound Threshold 5 / Defense 0
Skills (groups only): Cool, Ranged (Heavy) or Ranged (Light).
Talents: None.
Abilities: None.
Equipment: Heavy blaster pistol (Ranged [Light]; Damage 7; Critical 3; Range [Medium]; Stun setting), vibroknife (Melee; Damage 3; Critical 2; Range [Engaged]; Pierce 2, Vicious 1), padded armor (+ 2 soak).